Sam Blanchard
- he/him
I’m interested in cultural interpretations of success and failure in all contexts. I invite a focused viewing of the less-than-honorable job known as daily living, while also showcasing the humor and empathy needed to succeed in that undertaking. I work in sculpture, installation, and video with an emphasis on kinetic mechanisms and technological wonderment. I shift the scale of iconic forms and in doing so create off-kilter dynamics of supremacy and submission, shrinking forms to the smallest of miniatures or projecting room enveloping video and installation. Machines and processes meet with reality where my works physically encounter the gallery using surfaces of the “white cube” as means of resistance. My idiosyncratic and precisely fabricated mechanical surrogates perform futile gestures for the viewer asking for fellowship and compassion.
Digital Fabrication, Physical Computing, Metalworking, Woodworking, Mold Making
ART 2554: Introduction to Sculpture
ART 3554: Rotating Topics in Sculpture: Digital Crafting, Metalworking, Woodworking, Etc.
ART 4554: Spacial Arts Studio
ART 5604: Graduate Spacial Arts Studio
Solo Exhibitions Include: The Sculpture Center, Cleveland, OH; Contemporary Art Center, Las Vegas, NV; Indianapolis Art Center, Indianapolis, IN; The Delaware Contemporary, Wilmington, DE; The New Gallery, Calgary, AB
Responsible for more than $300,000 in project funding as Principal or Co-Principal Investigator
Papers published and presented at several leading Art and Technology conferences, symposia and festivals including ACM SIGGRAPH, ISEA, SECAC, Makerfaire International and the Accelerate Creativity and Innovation Festival at the Smithsonian Museum of American History.
Awarded Top 50 Greatest Raspberry Pi Projects (SeeMore - 2nd Place) from Magpi Magazine
Education
B.F.A, Sculpture, Ohio University
M.F.A., Sculpture, Rhode Island School of Design