School of Visual Arts, SOVA, Virginia Tech, Graphic Design, Studio Art, Art, Creative Technologies, Art History
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Art history develops the student’s ability to place a work of art in its historical, cultural, social, and political contexts by giving equal weight to the development of both analytical and visual skills. While an undergraduate concentration in art history may lead directly to graduate studies and to a career in teaching and scholarly research, there are also numerous opportunities in museums, galleries, auction houses, and publishing companies. There is no entry portfolio requirement for Art History. Associate Professor Michelle Moseley is the current Program Chair in Art History.

The Graphic Design program, formerly called Visual Communication Design, is notable for its practical and applied approach to design pedagogy. Majors in Graphic Design develop the conceptual abilities, problem solving skills and technical know-how required by a fast paced, competitive field. Graphic Design demands individual creativity, teamwork skills, and adaptability to changing markets and technologies. The program prepares students for the job market with practical experience and a full, professionally reviewed portfolio. Graduates of the program may find themselves working in print design, product and packaging design, web and interaction design, advertising, and other related fields. Graphic Design offers a Bachelor of Fine Arts degree (BFA). Associate Professor Meaghan Dee is the Chair of the Program.

The SOVA Studio Art program offers classes in painting, drawing, sculpture, and photography. We aim to prepare artists for the digitally enhanced world by integrating emerging technologies into a contemporary fine arts experience. Students and faculty conduct research and create work that spans media and disciplinary boundaries. Our flexible undergraduate curriculum provides opportunities for students to achieve interdisciplinary breadth. Associate Professor Sam Blanchard is the current Program Chair for Studio Art.

Creative Technologies is a program that prepares students to become future leaders of many new artistic fields and industries. Students who graduate with a Creative Technologies BFA will go on to pursue careers spanning gaming, film, animation, motion graphics, video production, and fine arts. Some students will also pursue graduate programs in these fields. Professors Rachel Lin Weaver and Les Duffield co-chair the undergraduate Creative Technologies program.

The interdisciplinary Visual Arts Minor leads students to explore art as a lens through which to view society. It encourages the cultivation of visual intelligence—through both study and practice-based approaches in studio art—relevant to our increasingly visual, media-saturated world and demanded in a variety of STEM and humanities fields. Students learn flexible visual skills and how to apply them to multiple disciplines inside and outside their major, such as business, medicine, law, and the natural sciences. The result is a comprehensive understanding of art and the built environment in a global context, as they intersect with the complexities of historical and contemporary society. Contact Professor James Jewitt for more information.


As a terminal degree, the Master in Fine Arts in Creative Technology requires a total of 60-credit hours. Students work closely with graduate faculty members to draft a specific program of study that fits their specific interests. Prospective applicants to the MFA program should contact the Graduate Program Director, Professor Rachel Lin Weaver for more information.

This is a new cross-disciplinary degree with two interrelated emphases (material culture and public humanities), which share common intellectual issues and employment goals. This MA degree will produce graduates who will be able to interpret material culture (e.g., physical objects; historical artifacts) within informed historical/ cultural frameworks, so that they are prepared for a wide range of careers in museums, historical societies, and community and cultural organizations. Material culture is the study of material or physical objects, as well as the placement of those objects in critical, theoretical and historical perspectives as the products of distinct cultures. Public humanities bridges the divide between academia and the public by encouraging dialogue between scholars and communities on cultural and social issues. Contact professors Aaron Ansell and Michelle Moseley for details about the program.